![]() ![]() But also, most platforms explode if you sit on them. I cannot understand why the angled jump isn't simply triggered by a button press - did no one find this infuriating during testing? To get to the 5th level in a Run and then die because you didn't go exactly where you were pointing, is controller-smashingly maddening. It’s a speedrun game, and each level gives you a goal time to beat it in to get the check mark for that level, sure. In practice, it is virtually impossible not to change the angle of the stick slightly as you lift your finger off it, so you lose all precision. To perform an angled jump, you point the stick where you want him to jump, and to trigger the jump, you release the stick. ![]() Your character can only jump from platform to platform, which he can do either perpendicularly (with a button press), or at an angle that you set with the analogue stick. Unfortunately it's let down by a baffling design choice that makes it harder than it needs to be, and sometimes makes success feel more down to luck than skill. The Runs are broken down into 5 levels apiece, and to progress to the next Run you have to get through all 5 levels without dying. Buy HoPiKo Steam Key now from and receive your key instantly. HoPiKo is a fun little 'hardcore-casual' game with great music, in which you blast through stages (or 'Runs') very quickly, precision and HoPiKo is a fun little 'hardcore-casual' game with great music, in which you blast through stages (or 'Runs') very quickly, precision and timing being the key. ![]()
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